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 The Supernatural Bestiary

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Lydia Martin
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PostSubject: The Supernatural Bestiary   Sun Jun 28, 2015 6:52 pm

Everything on this list are members on the sight. The Categories are: Vampires, Werewolves, Witches, Humans/Hunters/Pure Hunters, Kitsune, Banshees, and Others

1. Vampires:


Vampires are one of the oldest, and long-living supernatural beings out there in the world. They are immuned to Illness normal ailments that could be fatal to humans. Their weakness is Vervain - a plant that was thought to have gone extinct since the early 1800's, but was actually stored and harvested by hunters that specifically hunt Vampires, and the sunlight, however they can acquire daylight rings, and a bite from a Werewolf. They have super human strength and speed, along with really good re flexes and an adaptive mind, making them able to grow their intelligence faster than a regular person. They can also heal much faster than regular people as well.

They also are able to shut their humanity off, not wanting to feel anything that they feel while it's 'on', due to their emotions being heightened. They can also turn it back on, however it takes time for them to able to want to turn it back on, feeling that it's 'better' to not be able to feel anything when they feel so much anguish from their own emotions. They also can turn other humans, having them ingest their blood. The blood of a Vampire can also heal someone as well from any physical injury as well.

The Original Vampires (The Mikaelson children), are the oldest Vampires alive. They can compel other vampires, unlike normal ones. Normal Vampires can only compel Human who do not have Vervain in their system. Just holding Vervain can prevent a vampire from compelling them as well. Vervain can also weaken the Originals, but no regular stake can kill them. Only stake that is made of White Oak can kill them, however there is none left, or at least that is what the Originals believe.




2. Werewolves



Appearance

They usually appear in human form and can shift to varying degrees into a bipedal wolf-like creature with increased body hair, fangs and glowing eyes. However, it has recently been reported that some Werewolves can evolve and shift into a complete wolf (See Deltas Below)

Abilities

• Heightened Senses: Werewolves can smell, see and hear far better than humans.
• Accelerated Healing: Werewolves heal quickly from most injuries.
• Enhanced Agility: Werewolves can jump, run, climb and react faster than humans.
• Enhanced Strength: Werewolves are much stronger than humans.
• Pain Transference: Werewolves can absorb and alleviate pain from other people/creatures and can "heal" in some cases.
• Memory Transference: Werewolves can transfer (give or take) memories by inserting claws into nape of an individual's neck. This ability can establish mind-to-mind communication and, with practice, allow for memory manipulation or erasure.
NOTE: The above abilities are common to all three types of werewolves. Even in human form they appear to possess all of these abilities although there is evidence that the abilities are not always active and must be "turned on" to work.

Unique Abilities

• Some werewolves have shown the ability to sense illness and, in one case, the onset of an epileptic seizure. This seems to be due to a combination of their "Heightened Senses" working in concert on a subconscious level.
• Some werewolves have so much mastery over their body that they can inhibit their scent. Making them undetectable to other werewolves.

Perks and Quirks
• Becoming a werewolf can heal scars and cure chronic illnesses like asthma, epilepsy or even cancer.
• Camera flashes and some video recording devices cause werewolves eyes to glow making them nearly impossible to photograph. They can apparently learn to control this effect.
• Werewolves cannot become intoxicated by drinking alcohol. It is believed this is due to their enhanced healing ability.

Aging
While not yet defined, it is apparent that some werewolves have a somewhat altered aging process.

It is unclear if this change in physical appearance (or lack thereof) is connected to the mastery of their bodies mentioned in the "Unique Abilities" section above or some other, heretofore, unexplained process.

Weaknesses

Major Weaknesses

Wolfsbane

The effects of Wolfsbane vary depending on the type, amount and delivery method. It can cause hallucinations, weaken, render unconscious or kill werewolves.

Mountain Ash

When used properly, Mountain Ash can form an impenetrable barrier to keep supernatural creatures in or out. It can also, according to Dr. Deaton, modify their behavior - keeping them from “causing trouble”.

Lunar Eclipse

Werewolves are powerless during a total lunar eclipse.

Minor Weaknesses

• Inexperienced werewolves are at the mercy of the full moon. Under its sway, they lose control and their homicidal tendencies increase. This can be controlled through force of will but bitten werewolves have a more difficult time with keeping it under control.
• Hecatolite can block the effects of the moon and disrupt the natural cycle of transformation.
• Bites, scratches and other wounds inflicted by an Alpha will not heal as quickly as other injuries.
• Intense pain or steady application of low amperage electricity can keep werewolves weak and in human form.

NOTE: The weaknesses mentioned here are unique to werewolves. Other methods of death such as being cut in half or having one's skull crushed would also be fatal to humans and are therefore not specific "werewolf weaknesses". Fire is also mentioned often by fans as a "special weakness" for werewolves but, according to what we've seen on the show, fire harms werewolves significantly less than it does humans. For werewolves, even the worst burns will eventually heal.

Mistletoe

Mistletoe is a poison for both humans and werewolves.
It is unclear if the plant is to blame for the observed effects in Season 3.
It is likely that something in the way Jennifer Blake used the plant resulted in the various effects seen.

Types of Werewolves

There are three known types of werewolves in the Teen Wolf mythology.

Omega

An Omega is the “lone wolf”; existing without a pack and without an Alpha.
They have all the werewolf abilities mentioned above but are considered weaker than other types because they are not part of a pack.
Werewolves can become Omegas by choice or be forced out of a pack by the Alpha or by circumstance.

NOTE: The term "omega of the pack" has been used in reference to the lowest ranking member/members of a pack. This does not indicate a drop in actual werewolf status but is instead used as an insult.

Beta

Betas are members of a pack and, because of this association, they are considered stronger than Omegas. They do not seem to have any special abilities beyond those mentioned above.

NOTE: Both Betas and Omegas will show various skill levels based on experience therefore a direct comparison of power levels is difficult.

Alpha

An Alpha is the leader of a pack of werewolves. It is the strongest, most powerful and so far the most lethal variety of Werewolf.

Becoming an Alpha:

• A Beta or Omega can become an Alpha by killing an Alpha.
• A Beta or Omega can become an Alpha through strength of character or force of will alone. These are called “True Alphas” and are very rare.

Special Abilities:

• An Alpha’s bite can transform a human into a werewolf. The bite usually only has two outcomes - transformation or death although there are exceptions.
It appears a scratch from an Alpha, if it goes deep enough, can also be transformative.
• Alphas have limited telepathy and mental control over the betas that they create and some other shapeshifters.
• Bites, scratches and other wounds inflicted by an Alpha will not heal as quickly as other injuries.
• Alphas can heal the extremely ill with their pain transference ability but they give up part of the "spark" that makes them an Alpha. This can result in a loss of Alpha status.
• Alphas can, by killing their own betas, become stronger.

Deltas


  • Can completely shape-shift into a wolf
    Any Werewolf can evolve to become a Delta
    Has more strength/speed than any of it's kind
    Can heal more quickly than normal Werewolf

Eye Color

• An Alpha's eyes glow red.
• Yellow is the most common eye color among Betas.
• Some Beta’s have blue eyes are an indication that they have taken an innocent life.

Packs

Werewolves are social creatures and mostly operate within packs.
Characters have stated the following:
• Werewolf packs are made up of one alpha (male or female) and a group of Betas
• The Alpha is the one who leads and makes all decisions that the entire pack follows
• Werewolves become physically stronger and more powerful once they join a pack. This is stated several times during Season 1 and is the overriding theme of Season 2
• Pack membership is voluntary but failing to join leaves the werewolf weaker (see Omega above)

(Note: On Everything Has Changed, most Werewolves will only be able to half-shift like normal Werewolves do from Teen Wolf. However, if they are born with the Werewolf Gene, they can evolve into Delta. If they were bitten, they won't be able to Evolve, for we don't know if Bitten Werewolves can evolve unlike people who were born with the Gene can. However if in the series of Teen Wolf, a bitten Werewolf has been reported to evolve, then the Staff will officially allow Bitten Werewolves to evolve and become a Delta.)





3. Kitsune


Kitsune

Kitsune are a supernatural species within the Universe. They are described as "tricksters" with no care for the concept of right or wrong.

Appearance

We have only observed two Kitsune so far.
To date, they have always appeared human to the naked eye. Also they have almost always have been of Japanese origin in human appearance.

Kitsune Aura

In digital photographs and to those with enhanced vision, the Kitsune has a distinctive and fiery aura.

It is shaped like a fox with large pointed ears and muzzle.
some have noted that this effect is visible on young Kitsune because they "haven't learned to conceal" their true nature.

Eyes

A Kitsune's eyes are orange giving them the only outside appearance of their shape-shifting.

Types of Kitsune

There are 13 types of Kitsune within the Universe.
Only five have been named within the context of the show.

They are: Celestial, Wild, Ocean, Thunder and Nogitsune or (Void).  

Nogitsune

Described as a "dark kitsune" the nogitsune possesses the body of an individual for no other purpose than to create chaos on which it then feeds.
Nogitsune can also be summoned but once present cannot be controlled.

Abilities

We only have information about the two Kitsune currently on the show - other types may have other abilities.

Foxfire

Foxfire is when a Kitsune rubs it's tails together, summoning forth either fire or lightning. It is uncertain what other Kitsune are capable of doing if they use Foxfire.

Speed

Kitsune can run supernaturally fast just like Vampires and Werewolves, giving them excellent reflexes as well.

Healing

Kitsune can also exhibit accelerated healing, however the process takes a longer time for their wounds to heal depending on how severe they are.

Tails

tails are achieved when a Kitsune becomes more powerful. Kitsune are said to gain a maximum of 9 tails.





4. Witches


Witches are considered the most powerful supernatural being ever to be recorded, for they have used their magic to create Vampires and have been said to have create Werewolves as well in some ancient myths. There are many forms of magic a Witch can possess.


  • Traditional Magic
    Ancestral Magic
    Expression
    Black Magic


Note: There are also Witches knows as Druids and Darachs (more information on both below)

Witches may be powerful, however they are human too, meaning that they are susceptible to illness as well as death. However, Witches have been known to bring people (including themselves) back from the dead, and can even slow down their aging. Their Weaknesses aside from being Human are:


  • Ashwood: Can prevent a Witch from using magic when inside a circle composed of this.
    Iron Sulphate: Substance used to suppress the magic of witches.
    Colocasia Powder: Powder that prevents the use of Dark Magic.
    Witch Cruids: magically enchanted bottles. When a bit of the witch's blood, a personal item, and some mandrake root are placed within and lit on fire, the witch will die instantly.
    Sways: magical objects used to transfer a witch's powers to another person, whether another witch or a mortal, willingly or otherwise,
    Dark Witch Killing Ritual: a ritual usable by mortals(namingy witch hunters)that kills a dark witch.
    Malleus Maleficarum: a sigil that renders a witch, whether normal or dark, powerless so long as they remain within it.



Detailed Information on Druids and Darachs:

Druid

“Druid” in Gaelic means “Wise Oak”.

Within Mythology, Druids act as advisors, emissaries, to the werewolf packs.
This connection formed in ancient Greece after King Lycaon and his sons were turned into wolves by the god Zeus.

The Druids had shapeshifting abilities and, while they could not undo the curse, they taught Lycaon how to shift back and forth between human and wolf.

Darach

Whereas Druid means "Wise Oak" and indicates a dedication to philosophy and religion, Darach means "Dark Oak" and denotes a perversion of the Druid's beliefs.

Nemeton

Nemeton is the word used to describe a Druid Sacred Space.
There is a Nemeton just outside a place known as Beacon Hills in Southern California. It was once a large sacred tree but all that remains is a stump and a large roots system which has grown into the cellar of an abandoned home.
The remains of the tree can absorb the power of sacrifices and Druids can use that power in various ways.




5. Banshees



NOTE: While there is much written about this type of creature in the folklore of Ireland, Scotland, Wales and some other countries, it is unclear to what extent the legend may be altered within the entire world.

Banshees can hear voices in their heads. Often this leads them, subconsciously, to murder scenes. They sometimes write or draw messages from the voices subconsciously.

The banshees seen on show to date don't seem to be in control of their abilities.  
• Piercing Scream

When a Banshee screams, it means that someone is either about to die, or has died.

• Harbinger of Death

Banshees, although the reason is unknown, have been known to locate and physically find the body of a dead person, even without realizing it.  

Banshee Abilities

her scream is simply a means to an end, drowning out all other sounds so that she can focus on the voices only she can hear. It appears that she is connected to some supernatural network that broadcasts messages about death and dying.

"The whispers of other Banshees."

Banshees can hear the voices of people that have been killed. In some folklores, it said to believe that this is caused by soundwaves that they can hear on a supernatural frequency.

Note: The Staff will be expanding on this at a later date, so please come back here to look at this information if it concerns your character. We will send out PM's to those who are Banshees when new information has been added.





6. Humans/Hunters/Pure Hunters







Humans:

Humans are a race of mortal, sentient beings who are members of the species "Homo Sapiens". Humans serve both as a food source as well as a means of pro-creation for vampires, who reproduce by performing a ritual that will transform a human being into an undead immortal. Humans make up for the majority of the earth's population, and are commonly noted for their desire to influence and understand the environment by seeking to explain and manipulate phenomena through mythology, philosophy, religion, and science. Humans can also be turned by Werewolves (See Alphas in Werewolf section). Most humans do not know that the supernatural exist, and are quite fortunate not to, for they are better off not knowing, keeping themselves out of danger.

Powers and Abilities
The primary abilities of every human being include adaptability and versatility. For the most part, humans are outmatched by supernatural beings and are most often defeated whenever confronted by a superior creature. However, some humans have been known to utilize tools and weapons and have managed to succeed in a supernatural combat. Therefore, as a means of survival, most humans must rely on intelligence, research and teamwork in order to prevail.

Due to the fact that humans are commonly noted for their tendency to fear the unknown, many of the humans who are aware of the supernatural have built societies, such as perhaps secret Town Council, that are dedicated to hunting and killing all supernatural beings. Generally, these hunters use advanced knowledge of folklore to hunt, identify and murder any and all threats to humanity. They are able to modify conventional human weaponry such as guns and knives to repel and/or kill supernatural beings that are often more powerful than they are.

Humans who are born with magical powers are known as "witches" (See Witches sections). While most witches are known to channel their power from the forces of nature, some witches, have been known draw their power from other sources. Witches who have great command over magic have proven to match.

Weaknesses:

Mortality: Humans have weaknesses, (e.g. age, decapitation, disease, heart-failure, suffocation, etc).
Blood Loss: If a human is severely wounded and bleeds out they can die.
Broken Neck: Breaking a human's neck will result in instant death.
Decapitation: Decapitation will result in instant death for a human.
Fire: Fire can kill a human. It can also hurt them.
Heart Extraction: Ripping a human's heart out will result in instant death.
Magic: Humans are susceptible to the powers of witchcraft, which includes both spells and certain magically empowered objects.
Werewolf Bite: A Werewolf bite from a human can be rejected by the body, slowly and painfully killing them.

Hunters:

"Nous chassons ceux qui nous chassent"
"We hunt those who hunt us" - The Hunter's Code
While simple in wording, the code covers many situations.

The portions of The Code mentioned so far:

They only hunt werewolves who do harm to humans as long as there is proof.
They do not kill younger werewolves, particularly children.
They do not kill humans.
Not all hunters follow the code.

There are many forms of hunters, for they can hunt any supernatural being. Some Hunters hunt specific supernaturals (i.e. Werewolves, vampires, etc.)

The Calaveras: This family of hunters, who reside in Mexico, are the enforcers of the code to all hunters that follow it. They make sure that Hunters follow the code who are said to be 'dedicated hunters'.

Pure Hunters:

These hunters are different from other hunters, for they have been 'blessed', so to speak, by spiritual magic from Witches. Hunters who have a bloodline have been said to be blessed by this gift, passing it to their children, and their children passing to their own children as a new generation rises.

Strengths:

Cannot be compelled by vampires
slightly stronger than normal hunters (physically)
has better reflexes than normal hunters
susceptible to common illnesses

Weaknesses:
Aging
being drained of their blood by Vampires
The bite of an Alpha Werewolf (if rejected)
decapitation
heart extraction (ripping out their heart from chest)





Other:

There many other Supernatural creatures that have yet to be discovered, or have been discovered only by very few people. Here are some that have been recorded.

Bestiary Entry on Kanima:



“Like the wolf, its power is greatest at the moon’s peak.
Like the wolf, the Kanima is a social creature but where the wolf seeks a pack the Kanima seeks a master. The Kanima, a weapon of vengeance, is used to carry out the bidding of its master. The Kanima was once used by a South American priest who took it upon himself to rid his village of all murderers. The bond between master and servant grew stronger until the will of the master became that of the Kanima's and whomever the priest deemed unworthy, the Kanima served his vengeance. The Kanima is a mutation of the werewolf gene that cannot fully transform until it resolves that in its past which manifest it.”

Werecyote



The werecoyote is a species of shapeshifter, of the same class as the werewolf. A werecoyote shares many traits with its werewolf cousin.

It's presumed a werecoyote's eye color follows the same rule as a werewolf's, in that Malia's eyes are blue because she caused the car crash, killing innocents. As Malia is a member of Scott's Pack, with her eyes changing color in response to Scott's roar and shone blue, Scott being her Alpha, it can be said Malia is a Beta class werecoyote.

Physical transformations and abilities

A werecoyote's transformation is similar to that of a werewolf. They can shapeshift to the nearly human form, they can morph their shifts in morphology in any form they like whether it being eyes, claws or fangs. The werecoyote can also assume the completely animalistic form.

However, the ability to shapeshift to a full wolf is rare amongst werewolves and only the most experienced of them can manage it. When she caused the car crash, Malia shapeshifted into a full coyote form when she was only 9, and remained so for the next 8 years. This demonstrates the transformation for a werecoyote is easier, more flexible than a werewolf's. This could be reflecting on the fact that the animal coyote is smaller and weaker, and more adapting than the predatory wolf.

Werecoyotes possess the heightened strength, reflexes, enhanced senses and supernatural healing seen in most shapeshifters.

Weaknesses

Werecoyotes experience the same effects to the full moon as werewolves. They suffer from their animalistic bloodlust, can become feral, and out of control unless they focus on an emotional anchor. They can master control eventually with practice.

Werecoyotes are also susceptible to wolfsbane as seen in The Dark Moon.

As seen in Weaponized, they are vulnerable to the weaponized canine distemper virus along with werewolves and kitsunes.


The Alfar



Appearance

Alfar generally appear to have a human like form that is more lithe, and Adonis like. Hair colour and Eye colour can vary depending on the type of Alfar. The one differing point that is obvious between them and humans is the fact that the have pointed ears. However most don’t know an Alfar is amongst them due to their magical abilities allowing them to take on a human form via a glamour thus disguising themselves to appear human. Another interesting note is that Alfar have a very attractive scent to creatures with heightened sense of smell (Eg Werewolves) This often can be a blessing and a curse as it can render such creatures effectively harmless towards Alfar, however it could lead to stalkerish, possessive, dark haired and grumpy werewolves stalking them. They are often considered very desirable due to the rumor that they are portrayed as minor gods of nature and fertility.
Abilities

Enhanced Senses

Alfar can see and hear better than humans, all though while their eye sight and hearing is exceptional they still don’t have the ability to hear as a good as a werewolf (eg they can’t hear heart beats or through intensely thick rocks or walls). Their eyesight is perhaps at least four to six times better than humans allowing them to see further away and even see in areas with low forms of light by seeing things in shades of grey.

Enhanced Agility

Alfar are highly agile and are speedy runners and often can leap into tree to scale it quickly and their reflexes are exceptional. whilst Alfar are indeed agile this is often offset by their lack of physical strength which leads them to be either weaker physically than the average human or as strong as an average human. Not that they can be fit, a lot of them are highly fit due to spending lots of time running and swimming and other forms of activity that use their agility.

Magically Inclined

All Alfar can use magic to some varying degree and they can see auras this can be used to track or even discern lies or emotions. Often this ability allows them to cast spells from a range of elemental properties in different ways; from healing to offence. Whilst they can use magic it's not all fun and games. Magic takes will power, focus and an unwavering heart. The stronger the spell the more focus and willpower needed to pull it off. However if in the midst of casting a spell should physical harm come to them it would most likely disrupt the spell and even ended with disastrous results. On top of having better eyesight they as said above can see any living creature's aura. This allows them to discern many things about the person; such as telling if they are lying, how they are feeling and whether or not they're human or not. This is pulled off by identify aura colour and different patterns, shades and even subtle changes in shade of colour or even a flickering like a flame that might occur.

Weapon Familiarity

Often Alfar are skilled in certain weaponry like the Kitsune this can either be from hundreds of years or training in such mastery of those weapons or from pure muscle memory in the case of Morgan due to his lack of memories of his time with his own kind. Often they favor light weapons such as one hand blades, pole arms and the bow. whilst they can be skilled with certain weapons, they are not skilled with every form of weapon, in fact they have no accuracy with firearms and should not be allowed near them due always missing the correct target and hitting unsuspecting victims who might be near by.

NOTE: These abilities are common to all types of Alfar. Regardless if they are glamored or not they retain all their abilities. It is also said if an Alfar survives the bite of an Alpha Werewolf something miraculous will occur.

Weaknesses

Mountain Ash

Whilst Mountain Ash can block their path and impede Alfar it's often only a temporary fix as once they become aware of it they will be able to manipulate due to their magical talents.

Ferrous Metals

Ferrous Metals are said to be effective against numerous magical creatures such as Faeries. However in the case of the Alfar it can be used to disrupt their power source if it is ingested or injected into the bloodstream however it is almost never fatal and it only weakens them for so long.

Physically Frail

Alfar in general are a lot more frail than humans and other supernatural creatures. Whilst this does not allow them to hit hard or take hits as well, they make up or this drawback with their agility, skill, charisma and magical prowess.

Extreme Personality

Alfar are known to have personalities that take things to the extreme. Some might be overly pleasant and affectionate, whilst others might be overly confident and cocky. In fact most Alfar are horribly prideful and arrogant in some way. These personality traits can clash with others leading to awkward situations.

Types of Alfar

There are three known types of Alfar in mythology.

Ljósálfar

Ljósálfar or Light Elf are an elf of pale skin fair hair and eyes; and they are seen as a force of pure good and bring light to the world that is bright like the sun.
They have all the Alfar abilities mentioned above but they are considered to be extremely haughty in personality and consider themselves better than humans and often they are known to wage senseless wars against the Svartálfar.

Svartálfar

Svartálfar or Black Elves are an elf of dark skin, usually ebon black or dark grey with hair white as snow or silver like the moon and eyes deep vermillion like blood. They are considered creatures of chaos, evil and are deemed to be the cause of calamities throughout history. They are known to practice the darkest of magics.

Stjòrnùalfar

Stjòrnùalfar or Star Elves are like Ljósálfar in pallor of skin but they differ in hair colour often sporting silver hair, blue hair or hair midnight black. An even rare colour of hair is silver tinted blue like moonlight on the water. Often their eyes are a cold ice blue or a shade of purple. Not much is known about the Stjòrnùalfar however it is rumored they hailed from another world and that their entire species was wiped out by a dark shadowy creature resembling an vile corrupt dragon that spread a plague.

NOTE: All types of Alfar will show various skill levels based on experience with Magic therefore a direct comparison of Magical power is difficult. Also Currently Alfar are being limited to who can play them, PM an Admin if interested.


Werejaguars



The Nagual people were a race of Aztec werejaguars.

Physical Transformations

A werejaguars transformations can come in any combination, with practice. The enhanced senses are more permanent than the physical shifts in morphology, but even those can be controlled to some extent. Scott often has to concentrate to hear something at great distance, for instance.

The various transformations can be triggered by strong emotions, like anger, and a rapid heart rate.

Fangs

A werejaguar's fangs are shorter and sharper than a werewolves, and only their canines seem to take on a new shape.

Eyes

Unlike werewolves and werecoyotes, they have green eyes. It is unknown whether there can be different colors, or whether the colors hold particular meaning.

The Dread Doctors



These three people have just come out of the works, secretly studying the supernatural for centuries. They have extracted numerous amounts of DNA from almost every supernatural being, conducting 'experiments' on random people, preferably Humans. Their recent experiment "The Siphon" is newly bread species of Werewolf that they have made with the strands of DNA that they have made. The true reason for creating their diabolical experiments are unknown however, there is one thing that is known. They bring chaos and destruction whereever they go, killing countless lives, whether they are supernatural or human.

(Note: The three Dread Doctors will go by the names of Icarus, Romulus, and Eden on Everything Has Changed. If you want to play any of the three Dread Doctors, please notify an Admin before making an application as well as Siphon Also, there will be countless of other experiments later on as the RP progresses that will be placed on both the Canon's List as well as the Bestiary. Please watch out for announcements on top of every page as well as PM's by the Staff to stay informed.)
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